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译文(字数 1699): 网络游戏的演变发展 网络游戏和现实生活中之间的模糊边界已成为一个重要的全球现象。在线和视频游戏正在迅速发生变化的文化,被称作创造“人造世界”(卡斯特罗,2005)。一个独特的文化是围绕着中国的网络游戏世界。对于大多数中国互联网用户,网络游戏这是被认为是对美国的婴儿潮相当于电视,已成为主要形式和流行文化消遣和娱乐(弗兰纳里,2003年)。由中国互联网络信息的调查中心在2006年表示品所取的价值倾向。这里的描述不但包括外在形态,内在机制的描述,也包括预测,试验和解释实际现象等内容。………………
外文原文(字符数 5139): 外文出处:Department of Cultural and Creative /British Broadcasting Corporation. London.United Kingdom The blurring boundary between online games and real life has become an important global phenomenon. Online and video games are rapidly changing cultures and are creating “Synthetic Worlds” (Castronova, 2005). A unique culture has evolved around China’s online gaming world. For most Chinese internet users, online game, which is considered to be the equivalent of the TV for American baby boomers, has become the dominant and popular form of cultural pastime and entertainment (BeijingReview,2003; Flannery, 2003). A survey conducted by the China Internet Network Information Center in 2006 indicated that over 120 million Chinese played at least one online game. The survey found that Chinese gamers spent 7.3 hours per week on the verage and 21 percent of them played more than 10 hours a week (Shanghai Daily, 2008). ……………… |